This, I must remind you, was well before networked combat became viable, let alone popular. My middle school computer lab had a group of 16 networked Macs, and someone on our school's staff was clearly a dork because he installed this on all the Macs so that kids could engage in deathmatches during off and lunch periods. Top-down tank-battling versus combat, designed for networked computers, with support for up to 16 combatants. It's called Bolo, which launched for Macs in the early '90s and on the BBC Micro in the UK before that. I have a classic in mind that I never hear anybody talk about, but "forgotten" would imply that anybody had heard of it. Even made an account on The Escapist's forums to tell the only other person I saw ask the question in my Google quest the name of this damned game. One day I decided to sit down and go through lists of every PSX game released in NA, and I finally found it. For the life of me I couldn't find the name of that game! It seemed lost to the annals of time, or like some weird misremembering that concerned me. names you don't" threads it popped back into my mind. I played the hell out of that demo just to beat it (never did) and when I started seeing "games you remember. Enemies were pretty brutal and there were powerups that attached to the back of your vehicle and added mew elements to the BGM. Really odd shit the intro video was some dude getting in a car crash and being taken on a gurney down to a secret facility where a machine drove spikes into his eyes to send him into this weird ass VR world where he (the player) drives a vehicle around and collects x number of mcguffins in each level. There was this game I had a demo for on one of those Playstation Magazine sampler discs. Where does it sit amongst this gaming community? Little known or well known? Either way it's a classic. Only that one friend of mine remembers it. ![]() I learned in this article that surprisingly the Apocalypse engine was then used to power the first Tony Hawk game. That would explain why his limited one liners were repetitive and sometimes 4th wall breaking. Turns out the game started life as something else where Bruce was intended to be a sidekick to the player but they moved him to the starring role after his voice work was complete. ![]() I don't think it was the first dual analog ps1 game but it does predate ape escape. Graphics may look dated but the dual analog shooting controls were tight, the game was challenging and rewarding. It had a pretty dark dystopian future setting. Even though I'm older now and realize that the game isn't quite as expansive at it seemed to me at the time, I still consider it a really cool and unique little game.Īpocalypse was a platforming shooter by Neversoft at Activision that my friend had back in the day. The world was fun to explore, mostly just because it had a really great atmosphere to it, with art that evoked that style of sci-fi that you usually only see on '80s book covers. You could dance with strange women at a seedy nightclub, play arcade games, get into fights, go to the theater, etc. You had a wrist-computer thing that was actually programmable and allowed you to do things like translate alien languages and monitor your vital signs, you had survival mechanics like sleep, hunger, and thirst (I remember you could eat until you threw up), and you could talk to random folks on the street to get information. This was my first experience with a point and click game, and I thought the level of freedom the game gave you was amazing at the time. The gist is that you're a secret agent in a cyberpunk Blade Runner-esque dystopia inhabited by humans, aliens, and robots, trying to find an evil scientist and keep him from destroying the world or some such thing.
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